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1001Design

330i ///M3 Design
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28 Eki 2006
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Rls.Date: December 2009 | Video-Tutorials: (.mov) | 533 minutes | 3,80 Gb

In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush.

This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush’s tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.

Topics Covered:
# Scale and Proportion
# Blocking out the Forms
# Refining the Body
# Detailing with Alphas
# Adding Props
# Extracting Forms
# Posing the Character

Chapters:
1. Quick ZBrush Demo
2. Getting Started
3. Scale and Proportion
4. Fleshing out Muscles
5. Blocking Head Forms
6. Adjusting and Initial Head Detailing
7. Overall Refining
8. Adding Props: Clothing
9. Adjusting the Pose
10. Refining the Pose
11. Adding Props and Extractions
12. Fleshing out the Body
13. Refining the Arms and Hands
14. Refining the Face
15. Rethinking the Head
16. Continuing to Refine the Face
17. Upper Body Details
18. Leg Details
19. Detailing the Face with Alphas
20. Detailing the Body with Alphas
21. Adding More Props and Final Details
22. Grouping and Decimation for Posing
23. Changing the Resolution for Posing
24. T-Posing
25. Cleaning up the Pose
26. Finalizing the Pose

Description:
Format: Quick Time (*.mov)
Duration: 533 minutes
Size: 3,80 Gb


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Rls.Date: December 2009 | Video-Tutorials: (.mov) | Rar | 1,47 Gb

Chapters: 1. Getting Started
2. Basic ZBrush Painting
3. Photoshop Render Comp
4. Adding Texture
5. Shadows
6. Background
7. Finalizing the Wide Shot
8. The Close-up Shot
9. Eyes and Hair
10. Enhancing the Scars and Textures
11. Finishing Touches
12. Finalizing the Close-up

Description:
Format: Quick Time (*.mov)
Size: 1,47 Gb


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Simply Maya: Santa Tutorial | 753 MB
If you really love the holidays then the cartoon Santa is a great tutorial. We will start off this tutorial by creating image planes to create the correct shape and proportion of are Santa. Some of the modeling techniques used will be shaping in nurbs, converting to polygons to add details and then into sub'ds to define the final shapes.

Once the modeling of our new character is complete we will start preparing our model for texturing. The first step is laying out the Uv's for all the separate parts of the body to make them flat so we can get a nice clean UV snap shot for our painted textures. On completion of are UV snap shot we will import into the paint program Photoshop. You will learn how to use layers for different areas as well as how to stain up certain parts of the body like the head and shirt for a more natural look.


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Autodesk 3ds Max Techniques -The Emergence Of The Architectural Film Using 3ds Max In Architectural Visualizasion
Video Trainining | 01 CD | 481MB


- Using the language of filmmaking, visual effects, motion design, and
architectural illustration, explore elements of pre-production such as
pre-visualization and animatics
- Animation with a heavy emphasis on camera moves
- Post-production techniques including rendering, creating and using matte
passes, and utilizing render passes
- The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate
the various methods
- There is also some discussion of optimizing workflow with MAXScript, as well
as scene and file organization


Use this serial : 002-02282008-080

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Video Training|Rapidshare|796MB

Instructor: Scott Robertson

Scott will explain his approach to designing a variety of vehicle types for video games. In addition to the design basics of creating an original and memorable "hero vehicle" he will share his visualization techniques which range from sketching with traditional media to the use of collage and custom brushes in Photoshop. Scott will then cover how both of these methods can be integrated back and forth throughout the process within 3D modeling programs.


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Gnomon Workshop-Character Modeling for Next-Gen Games | 1.36 GB

In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.
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Total Training - Introduction to Maya Interface and Workflow | 786 MB
Description: Over the past many years, Maya has become he leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and erformance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects. Designed for the individual new to Maya, this DVD contains over five hours of lecture. The essential UI (user interface) is discussed, focusing on the work- flow of an experienced user. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. Many concepts are introduced including the use of Polygons versus NURBS, tesselation, antialiasing, UV Layout, projects, preferences and MEL scripts. Customization of the UI is also addressed in order to dramatically improve efficiency and workflow.

Title: Introduction to Maya
Interface and Workflow
Category: Animation
Presenter: Alex Alvarez - The Gnomon Workshop
Platform: Windows & MAC OS
Format: DVD-ROM & Online
Running Time: 5 Hrs, 1 DVD
Level: Beginner to Intermediate
Project Files: Included
Solutions: Multi-User Education Government International More


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