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1001Design

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Wiley | August 10, 2009 | English | ISBN: 0470471913 | PDF | 1299 Pages | 270,0 Mb

Description : Whether you`re a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It`s crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don`t miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you.
* Do freeform sculpting with the new Graphite Modeling Tools
* Use the new Material Explorer interface to quick-navigate material hierarchies
* Discover viewport exposure control, ambient occlusion, and soft shadows
* Add multiple sound tracks to your scene with the ProSound features
* Quickly find mesh problems with the xView display options
* Paint directly on models in the new Viewport Canvas mode


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Focal Press; 3 edition | November 26, 2008 | English | ISBN: 024052117X | PDF | 412 Pages | 15,4 Mb

Description : Most Helpful Customer Reviews:
"I`m an architect and i needed some book that actually focused on several types of ilumination for architectural visualization, and this book has it, it`s divided in 4 parts, theory, techniques, tips and tricks and taking it further. I like that it has the light theory, an essential part to understand how light actually works in nature. I`ve only read the theory, and i`ve browsed some other chapters and the explanations are very clear, very easy to follow and understand, any new or veteran user of 3ds Max will feel comfortable reading this book; lots of pictures to see in full color. "


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John Wiley & Sons, 2009 | PDF Format | Paperback: 1296 pages | File Size : 33.72

10th anniversary edition of the bestselling AutoCAD Bible
Even AutoCAD developers turn to this book for answers!


Find out what fans of all the previous bestselling editions of this book already know: this is the top all-in-one guide to everything you need to master AutoCAD. Whether you're a novice looking to start with the basics and progress to programming, or an AutoCAD veteran exploring what's new or seeking a quick refresher, every feature is covered. start drawing today in AutoCAD 2010 with the one book you need to succeed.

* Start drawing right away with a Quick Start project
* Draw, view, and edit in 2D, then add text and dimensions
* Reference other drawings and link data to objects
* Build, view, and present complex 3D drawings
* Customize commands, create shortcuts, and use scripts and macros
* Program AutoCAD using AutoLISP® and VBA

What's on the DVD?
* Trial versions of both AutoCAD 2010 and AutoCAD LT 2010
* Over 300 before-and-after drawings from working AutoCAD professionals
* A selection of helpful add-on programs
* The entire book in searchable PDF
* Videos on the two big new features of AutoCAD 2010 Parametric Constraints and Mesh Solids

System Requirements: Please see the DVD appendix for details and system requirements.
Control your drawings with the new parametric constraints
Draw and display sophisticated 2D and 3D models
Create organic, molded solids with 3D meshes


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Course Technology PTR, 2006 | PDF Format | Paperback: 1085 pages | Original File Size : 9.13 Mb

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!
This book and the companion CD contain all of the tools and information
necessary to create a complete ready-to-play first person shooter game. Functions as a stand-alone book or 'the next step' for readers of Game Programming All in One (1931841233), which takes the reader through each step of the creation of a full 2D game. Provides thorough explanation of 3D game programming, an emerging market within gaming. The CD is a treasure chest of tools and resources for independent game developers, including a fully featured game engine; tools for modeling, sound and text editing, and image manipulation; sound, image, and music libraries.

About the Author
Kenneth C. Finney has been lead faculty member for the Game Art & Design program at the Art Institute of Toronto since 2004. He began programming in 1974 and his career as a software engineer included work on high-speed trading systems technology, armored fighting vehicle systems design, nuclear reactor safety and testing technology, robotic pharmaceutical systems and 3D game engine technology. In 1997 Ken was a recipient of the prestigious Conference Board of Canada ITX (Innovation in Technology Excellence) Award for his work on InScan[md]a high-speed document scanning system. At the turn of the millennium, Ken decided to pursue his passion for computer games, and began gradually moving out of the world of commercial and industrial technology and into the game development arena. Ken is the creator of the popular Tubettiworld online game and the ‘QuicknDirty’ game management tools for Novalogic’s Delta Force 2 game series. Ken is co-owner of Sprite House Games, a game company located in the Greater Toronto Area in Ontario, Canada, where he is working on producing several projects, including Juggernaut (in association with GarageGames), a 3D FPS tech demo for Torque 2.0 and Beast Forge, a TorqueX (XNA) game utilizing advanced AI techniques.


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Focal Press, 2009 | PDF Format | Paperback: 304 pages | Original File Size : 59.15 MbCreate stunning 3D graphics with the tutorials and techniques in this book.

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.
*Covers new features of version 11 such as Motion Clips, as well as advanced features such as MoGraph, Dynamics, Thinking Particles, HyperNURBS modeling, XPresso programming, and Advanced Renderer
*A unique tutorial-based approach teaches readers the workflow process for modeling, texturing, and animation using Cinema 4D 11
*Companion website includes the project files for the tutorials, a video workshop on Expresso, a sample chapter on character modeling, and plug-in samples

About the Author
is the owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.

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Charles River, 2008 | PDF Format | Paperback: 449 pages | Original File Size : 11.87 MB
Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya® 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the “why” behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you’ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You’ll learn to master Maya’s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.
About the Author

Tereza Flaxman teaches 3D modeling and animation at the Harvard Extension School and Northeastern University. She has been teaching animation for the past seven years at both undergraduate and graduate levels and is a Certified Alias Maya Instructor. Additionally, she has taught at both the School of Film and Animation at the Rochester Institute of Technology - RIT and at the State University of New York (SUNY). She also works as a freelance animator. She has more than fifteen years of experience with high-end 3D animation software, and has used Maya since version 1.0. Her work has been published in several books and magazines and exhibited in shows throughout the U.S. She has a MFA in Animation from the School of Visual Arts in New York City and a BFA from the University of Oregon.


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Focal Press; Pap/DVD edition | November 26, 2007 | English | ISBN: 0240809270 | PDF | 481 Pages | 29,8 Mb

Description : Official Autodesk Training Guide: A hands-on introduction to key tools and techniques in Autodesk 3ds Max 2008 based on projects by Bedlam Games and Uniform.

With this official Autodesk training guide, you will also:
. Learn about the user interface (UI) and work in 3D space
. Learn about animation basics and key frame animation
. Character modeling with editable poly
. Create rigs with biped
. Make morph targets with paint tools
. Learn about unwrapping UVs
. Learn about motion mixer workflow
. Understand & animate cameras
. Learn about light types and advanced lighting techniques
. Rendering Techniques & Tools (mental ray & Render Effect)

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